The per-commit force_close=not _local optimisation reused TCP connections
for the loopback compute, but _session() is also used for the controller's
WebSocket heartbeat connection (_connect_notification -> ws_connect).
The different connector behaviour prevented the compute from receiving
pings, so no compute.updated events reached the WebUI and the compute
cache stayed empty.
host_ip resolved socket.gethostbyname on every access with no cache.
get_ip_on_same_subnet touches host_ip 2-4 times per link, so opening a
2500-link project issued thousands of blocking DNS calls inline on the
event loop — freezing all concurrent link coroutines each time. This is
the most likely cause of the 12-link/s throughput (1000x below what
Pool(concurrency=100) should deliver) and the burst+pause pattern.
- compute.host_ip: cache the resolution in _host_ip_cache, invalidate
on host setter change
- UDPLink.create: timing log splitting get_ip / ports / nio so the next
project-open confirms where time actually goes
When controller and compute share the same process, every HTTP request
to localhost was paying a full TCP handshake (force_close=True forced
connection teardown after each request). With 2500+ links each sending
two NIO POSTs, that's 5000 SYN->SYN-ACK->ACK cycles even for sub-ms
in-memory handlers. Switch to keep-alive for loopback compute
(127.0.0.1 / ::1 / localhost) while keeping force_close for remote
computes that may sit behind NAT/firewalls that drop idle connections.
Create async_iterable_to_stream() in gns3server.utils.asyncio that
converts an async iterable to an aiohttp StreamReader via a background
feeder task. This bypasses aiohttp's AsyncIterablePayload which can
cause 'Connection reset by peer' with certain HTTP servers.
Use it in _run_http_query for the __aiter__ data path.
- Stream file GET/POST through controller without buffering in memory
- Add recursive and subdirectory filtering to node file listing
- Replace file extension with magic-based file type detection
- Add DELETE endpoint for node and project files
- Include directories in listing response
- Add params and stream support to http_query
- Fix lambda closures, streamer exception scope, and delete error codes
When a remote compute is unreachable, the controller now uses exponential
backoff for reconnection attempts: 5s, 10s, 20s, 40s, 80s, then caps at
300s (5 minutes). Previously it retried every 5 seconds indefinitely.
User-initiated operations (open project, start node) still trigger an
immediate connection attempt, so recovery is not delayed in practice.
Related: #2704
This commit addresses issue #2703 where deleting a project with nodes
on remote compute nodes would result in long waits with no feedback
if those computes were unreachable.
Changes:
1. Compute connection status updates on connection failure
- When a compute fails to connect, update connected=False and last_error
- Send compute.updated notification to UI so users can see status
- This allows Web UI to display real-time connection status
2. Project deletion checks compute status before attempting deletion
- Check all computes used by the project are connected
- If any compute is disconnected, immediately reject deletion
- Provide clear error message indicating which computes are offline
- This prevents long timeouts and gives users immediate feedback
Benefits:
- Immediate feedback instead of 120-second timeouts
- Clear error messages about which computes are disconnected
- Prevents orphaned resources on offline computes
- Improves user experience by avoiding silent waits
Related: #2703
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Remove check for open project. Without this check a remote can be rebooted and will be usable once the main server polls it again. Without this the main server would need to open a project that already uses the remote server or restart the main server's gns3 process.