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Sample session using curl Sample sessions using curl
========================= ==========================
You need to read the :doc:`glossary`, and :doc:`general` before. Read the :doc:`glossary`, and :doc:`general` pages first.
Full endpoints list is available: :doc:`endpoints` A list of all endpoints is available in :doc:`endpoints`
.. warning:: .. warning::
Beware the output of this sample is truncated in order Note that the output of the samples can be truncated in
to simplify the understanding. Please read the order to simplify their understanding. Please read the
documentation for the exact output. documentation for the exact output meaning.
You can check the server version with a simple curl command: Server version
###############
Check the server version with a simple curl command:
.. code-block:: shell-session .. code-block:: shell-session
# curl "http://localhost:3080/v2/version" # curl "http://localhost:3080/v2/version"
{ {
"version": "2.0.0dev1" "local": false,
"version": "2.1.4"
} }
List computes List computes
############## ##############
We will list the computes node where we can run our nodes: List all the compute servers:
.. code-block:: shell-session .. code-block:: shell-session
@ -34,20 +38,20 @@ We will list the computes node where we can run our nodes:
"compute_id": "local", "compute_id": "local",
"connected": true, "connected": true,
"host": "127.0.0.1", "host": "127.0.0.1",
"name": "Local", "name": "local",
"port": 3080, "port": 3080,
"protocol": "http", "protocol": "http",
"user": "admin" "user": "admin"
} }
] ]
In this sample we have only one compute where we can run our nodes. This compute as a special id: local. This There is only one compute server where nodes can be run in this example.
mean it's the local server embed in the GNS3 controller. This compute as a special id: local, this is the local server which is embedded in the GNS3 controller.
Create project Create a project
############### #################
The next step is to create a project. The next step is to create a project:
.. code-block:: shell-session .. code-block:: shell-session
@ -60,7 +64,7 @@ The next step is to create a project.
Create nodes Create nodes
############# #############
With this project id we can now create two VPCS Node. Using the project id, it is now possible to create two VPCS nodes:
.. code-block:: shell-session .. code-block:: shell-session
@ -87,15 +91,14 @@ With this project id we can now create two VPCS Node.
"node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74", "node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74",
"node_type": "vpcs", "node_type": "vpcs",
"project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f", "project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f",
"properties": {},
"status": "stopped" "status": "stopped"
} }
The properties dictionnary contains all setting specific to a node type (dynamips, docker, vpcs...)
Link nodes Link nodes
########### ###########
Now we need to link the two VPCS by connecting their port 0 together. The two VPCS nodes can be linked together using their port number 0 (VPCS has only one network adapter with one port):
.. code-block:: shell-session .. code-block:: shell-session
@ -123,7 +126,7 @@ Now we need to link the two VPCS by connecting their port 0 together.
Start nodes Start nodes
########### ###########
Now we can start the two nodes. Start the two nodes:
.. code-block:: shell-session .. code-block:: shell-session
@ -133,8 +136,8 @@ Now we can start the two nodes.
Connect to nodes Connect to nodes
################# #################
Everything should be started now. You can connect via telnet to the different Node. Use a Telnet client to connect to the nodes once they have been started.
The port is the field console in the create Node request. The port number can be found in the output when the nodes have been created above.
.. code-block:: shell-session .. code-block:: shell-session
@ -200,7 +203,7 @@ The port is the field console in the create Node request.
Stop nodes Stop nodes
########## ##########
And we stop the two nodes. Stop the two nodes:
.. code-block:: shell-session .. code-block:: shell-session
@ -208,40 +211,41 @@ And we stop the two nodes.
# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/nodes/83892a4d-aea0-4350-8b3e-d0af3713da74/stop" -d "{}" # curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/nodes/83892a4d-aea0-4350-8b3e-d0af3713da74/stop" -d "{}"
Add a visual element Add visual elements
###################### ####################
When you want add visual elements to the topology like rectangle, circle, images you can just send a raw SVG. Visual elements like rectangle, ellipses or images in the form of raw SVG can be added to a project.
This will display a red square in the middle of your topologies:
This will display a red square in the middle of your canvas:
.. code-block:: shell-session .. code-block:: shell-session
# curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/drawings" -d '{"x":0, "y": 12, "svg": "<svg width=\"50\" height=\"50\"><rect width=\"50\" height=\"50\" style=\"fill: #ff0000\"></rect></svg>"}' # curl -X POST "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/drawings" -d '{"x":0, "y": 12, "svg": "<svg width=\"50\" height=\"50\"><rect width=\"50\" height=\"50\" style=\"fill: #ff0000\"></rect></svg>"}'
Tips: you can embed png/jpg... by using a base64 encoding in the SVG. Tip: embed PNG, JPEG etc. images using base64 encoding in the SVG.
Add filter to the link Add a packet filter
###################### ####################
Filter allow you to add error on a link. Packet filters allow to filter packet on a given link. Here to drop a packet every 5 packets:
.. code-block:: shell-session .. code-block:: shell-session
curl -X PUT "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/links/007f2177-6790-4e1b-ac28-41fa226b2a06" -d '{"filters": {"frequency_drop": [5]}}' curl -X PUT "http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/links/007f2177-6790-4e1b-ac28-41fa226b2a06" -d '{"filters": {"frequency_drop": [5]}}'
Creation of nodes Node creation
################# ##############
Their is two way of adding nodes. Manual by passing all the information require for a Node. There are two ways to add nodes.
Or by using an appliance. The appliance is a node model saved in your server. 1. Manually by passing all the information required to create a new node.
2. Using an appliance template stored on your server.
Using an appliance Using an appliance template
------------------ ---------------------------
First you need to list the available appliances List all the available appliance templates:
.. code-block:: shell-session .. code-block:: shell-session
@ -268,15 +272,15 @@ First you need to list the available appliances
} }
] ]
Now you can use the appliance and put it at a specific position Use the appliance template and add coordinates to select where the node will be put on the canvas:
.. code-block:: shell-session .. code-block:: shell-session
# curl -X POST http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f -d '{"x": 12, "y": 42}' # curl -X POST http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/appliances/9cd59d5a-c70f-4454-8313-6a9e81a8278f -d '{"x": 12, "y": 42}'
Manual creation of a Qemu node Manual creation of a Qemu node
------------------------------- ------------------------------
.. code-block:: shell-session .. code-block:: shell-session
@ -360,7 +364,7 @@ Manual creation of a Qemu node
} }
Manual creation of a dynamips node Manual creation of a Dynamips node
----------------------------------- -----------------------------------
.. code-block:: shell-session .. code-block:: shell-session
@ -486,7 +490,7 @@ Manual creation of a dynamips node
Notifications Notifications
############# #############
You can see notification about the changes via the notification feed: Notifications can be seen by connection to the notification feed:
.. code-block:: shell-session .. code-block:: shell-session
@ -494,14 +498,14 @@ You can see notification about the changes via the notification feed:
{"action": "ping", "event": {"compute_id": "local", "cpu_usage_percent": 35.7, "memory_usage_percent": 80.7}} {"action": "ping", "event": {"compute_id": "local", "cpu_usage_percent": 35.7, "memory_usage_percent": 80.7}}
{"action": "node.updated", "event": {"command_line": "/usr/local/bin/vpcs -p 5001 -m 1 -i 1 -F -R -s 10001 -c 10000 -t 127.0.0.1", "compute_id": "local", "console": 5001, "console_host": "127.0.0.1", "console_type": "telnet", "name": "VPCS 2", "node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74", "node_type": "vpcs", "project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f", "properties": {"startup_script": null, "startup_script_path": null}, "status": "started"}} {"action": "node.updated", "event": {"command_line": "/usr/local/bin/vpcs -p 5001 -m 1 -i 1 -F -R -s 10001 -c 10000 -t 127.0.0.1", "compute_id": "local", "console": 5001, "console_host": "127.0.0.1", "console_type": "telnet", "name": "VPCS 2", "node_id": "83892a4d-aea0-4350-8b3e-d0af3713da74", "node_type": "vpcs", "project_id": "b8c070f7-f34c-4b7b-ba6f-be3d26ed073f", "properties": {"startup_script": null, "startup_script_path": null}, "status": "started"}}
A websocket version is also available on http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/notifications/ws A Websocket notification stream is also available on http://localhost:3080/v2/projects/b8c070f7-f34c-4b7b-ba6f-be3d26ed073f/notifications/ws
Read :doc:`notifications` for more informations Read :doc:`notifications` for more information.
How to found the endpoints? Where to find the endpoints?
########################### ###########################
Full endpoints list is available: :doc:`endpoints` A list of all endpoints is available: :doc:`endpoints`
If you start the server with **--debug** you can see all the requests made by the client and by the controller to the computes nodes. Tip: requests made by a client and by a controller to the computes nodes can been seen if the server is started with the **--debug** parameter.

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@ -4,27 +4,25 @@ Development
Code convention Code convention
=============== ===============
You should respect all the PEP8 convention except the Respect all the PEP8 convention except the max line length rule.
rule about max line length.
Source code Source code
=========== ===========
Source code is available on github under GPL V3 licence: Source code is available on Github under the GPL V3 licence:
https://github.com/GNS3/ https://github.com/GNS3/
The GNS3 server: https://github.com/GNS3/gns3-server The GNS3 server: https://github.com/GNS3/gns3-server
The Qt GUI: https://github.com/GNS3/gns3-gui The GNS3 user interface: https://github.com/GNS3/gns3-gui
Documentation Documentation
============== ==============
In the gns3-server project. The documentation can be found in the gns3-server project.
Build doc Build doc
---------- ----------
In the project root folder:
.. code-block:: bash .. code-block:: bash
@ -41,4 +39,3 @@ Run tests
.. code-block:: bash .. code-block:: bash
py.test -v py.test -v

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Endpoints Endpoints
------------ ------------
GNS3 expose two type of endpoints: GNS3 exposes two type of endpoints:
* Controller * Controller endpoints
* Compute * Compute endpoints
Controller API Endpoints Controller endpoints
~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~
The controller manage all the running topologies. The controller The controller manages everything, it is the central decision point
has knowledge of everything on in GNS3. If you want to create and and has a complete view of your network topologies, what nodes run on
manage a topology it's here. The controller will call the compute API which compute server, the links between them etc.
when needed.
In a standard GNS3 installation you have one controller and one or many This is the high level API which can be used by users to manually control
computes. the GNS3 backend. The controller will call the compute endpoints when needed.
A standard GNS3 setup is to have one controller and one or many computes.
.. toctree:: .. toctree::
:glob: :glob:
@ -24,14 +25,15 @@ computes.
api/v2/controller/* api/v2/controller/*
Compute API Endpoints Compute Endpoints
~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~
The compute is the GNS3 process running on a server and controlling A compute is the GNS3 process running on a host. It controls emulators in order to run nodes
the VM process. (e.g. VMware VMs with VMware Workstation, IOS routers with Dynamips etc.)
.. WARNING:: .. WARNING::
Consider this endpoints as a private API used by the controller. These endpoints should be considered low level and private.
They should only be used by the controller or for debugging purposes.
.. toctree:: .. toctree::
:glob: :glob:

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GNS3 file formats The GNS3 files
================= ===============
The .gns3 .gns3 files
########## ############
It's the topology file of GNS3 this file is a JSON with all GNS3 project files in JSON file format with all
the informations about what is inside the topology. the information necessary to save a project.
A minimal version: A minimal version:
@ -30,34 +30,34 @@ The revision is the version of file format:
* 4: GNS3 1.5 * 4: GNS3 1.5
* 3: GNS3 1.4 * 3: GNS3 1.4
* 2: GNS3 1.3 * 2: GNS3 1.3
* 1: GNS3 1.0, 1.1, 1.2 (Not mentionned in the topology file) * 1: GNS3 1.0, 1.1, 1.2 (Not mentioned in the file)
And the full JSON schema: The full JSON schema can be found there:
.. literalinclude:: gns3_file.json .. literalinclude:: gns3_file.json
The .net .net files
######### ###########
It's topologies made for GNS3 0.8
Topology files made for GNS3 <= version 1.0. Not supported.
The .gns3p or .gns3project .gns3p or .gns3project files
###########################
It's a zipped version of the .gns3 and all files require for
a topology. The images could be included inside but are optionnals.
The zip could be a ZIP64 if the project is too big for standard
zip file.
The .gns3a or .gns3appliance
############################# #############################
This file contains details on how to import an appliance in GNS3. This this a zipped version of a.gns3 file and includes all the required files to easily share a project.
The binary images can optionally be included.
A JSON schema is available here: The zip can be a ZIP64 if the project is too big for standard zip file.
.gns3a or .gns3appliance files
##############################
These files contain everything needed to create a new appliance template in GNS3.
A JSON schema is available there:
https://github.com/GNS3/gns3-registry/blob/master/schemas/appliance.json https://github.com/GNS3/gns3-registry/blob/master/schemas/appliance.json
And samples here: And samples there:
https://github.com/GNS3/gns3-registry/tree/master/appliances https://github.com/GNS3/gns3-registry/tree/master/appliances

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General General
################ #######
Architecture Architecture
============ ============
GNS3 is splitted in four part: GNS3 can be divided in four part:
* the GUI (project gns3-gui, gns3-web) * the user interface or GUI (gns3-gui or gns3-web projects)
* the controller (project gns3-server) * the controller (gns3-server project)
* the compute (project gns3-server) * the compute (part of the gns3-server project)
* the emulators (qemu, iou, dynamips...) * the emulators (Qemu, Dynamips, VirtualBox...)
The controller pilot everything it's the part that manage the state The controller pilots everything, it manages the state
of a project, save it on disk. Only one controller exists. of each project. Only one controller should run.
The GUI displays a topology representing a project on a canvas and allow to
perform actions on given project, sending API requests to the controller.
The GUI display the topology. The GUI has only direct contact with The compute controls emulators to run nodes. A compute that is on
the controller. the same server as the controller is the same process.
The compute are where emulator are executed. If the compute is on The compute usually starts an emulator instance for each node.
the same server as the controller, they are in the same process.
For each node of the topology will start an emulator instance.
A small schema:: A small schema::
@ -42,19 +40,18 @@ A small schema::
+--------+ +--------+
If you want to pilot GNS3 you need to use the controller API. Use the controller API to work with the GNS3 backend
Communications Communications
=============== ==============
All the communication are done over HTTP using JSON. All communication are done over HTTP using the JSON format.
Errors Errors
====== ======
In case of error a standard HTTP error is raise and you got a A standard HTTP error is sent in case of an error:
JSON like that
.. code-block:: json .. code-block:: json
@ -63,10 +60,6 @@ JSON like that
"message": "Conflict" "message": "Conflict"
} }
409 error could be display to the user. They are normal behavior
they are used to warn user about something he should change and
they are not an internal software error.
Limitations Limitations
============ ============
@ -74,37 +67,34 @@ Limitations
Concurrency Concurrency
------------ ------------
A node can't process multiple request in the same time. But you can make A node cannot processes multiple requests at the same time. However,
multiple request on multiple node. It's transparent for the client multiple requests on multiple nodes can be executed concurrently.
when the first request on a Node start a lock is acquire for this node id This should be transparent for clients since internal locks are used inside the server,
and released for the next request at the end. You can safely send all so it is safe to send multiple requests at the same time and let the server
the requests in the same time and let the server manage an efficent concurrency. manage the concurrency.
We think it can be a little slower for some operations, but it's remove a big
complexity for the client due to the fact only some command on some node can be
concurrent.
Authentication Authentication
----------------- --------------
You can use HTTP basic auth to protect the access to the API. And run HTTP basic authentication can be used to prevent unauthorized API requests.
the API over HTTPS. It is recommended to set up a VPN if the communication between clients and the server must be encrypted.
Notifications Notifications
============= =============
You can receive notification from the server if you listen the HTTP stream /notifications or the websocket. Notifications can be received from the server by listening to a HTTP stream or via a Websocket.
Read :doc:`notifications` for more informations Read :doc:`notifications` for more information
Previous versions Previous versions
================= =================
API version 1 API version 1
------------- -------------
Shipped with GNS3 1.3, 1.4 and 1.5.
This API doesn't support the controller system and save used a commit system instead of live save. Shipped with GNS3 1.3, 1.4 and 1.5.
This API doesn't support the controller architecture.

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@ -4,44 +4,41 @@ Glossary
Topology Topology
-------- --------
The place where you have all things (node, drawing, link...) Contains everything to represent a virtual network (nodes, visual elements, links...)
Node Node
----- ----
A Virtual Machine (Dynamips, IOU, Qemu, VPCS...), a cloud, a builtin device (switch, hub...) A Virtual Machine (Dynamips, IOU, Qemu, VPCS...) or builtin node (cloud, switch, hub...) that run on a compute.
Appliance Appliance
--------- ---------
A model for a node. When you drag an appliance to the topology a node is created. A model for a node used to create a node. When you drag an appliance to the topology a node is created.
Appliance template Appliance template
------------------ ------------------
A file (.gns3a) use for creating new node model. A file (.gns3a) used to create a new node.
Drawing Drawing
-------- -------
Drawing are visual element not used by the network emulation. Like A Drawing is a visual element like annotations, images, rectangles etc. There are pure SVG elements.
text, images, rectangle... They are pure SVG elements.
Adapter Adapter
------- -------
The physical network interface. The adapter can contain multiple ports. A physical network interface, like a PCI card. The adapter can contain multiple ports.
Port Port
---- ----
A port is an opening on network adapter that cable plug into. A port is an opening on a network adapter where can be plugged into.
For example a VM can have a serial and an ethernet adapter plugged in. For example a VM can have a serial and an Ethernet adapter.
The ethernet adapter can have 4 ports. The Ethernet adapter itself can have 4 ports.
Controller Controller
---------- ----------
@ -50,20 +47,23 @@ The central server managing everything in GNS3. A GNS3 controller
will manage multiple GNS3 compute node. will manage multiple GNS3 compute node.
Compute Compute
---------- -------
The process running on each server with GNS3. The GNS3 compute node The process running on each server with GNS3. The GNS3 compute node
is controlled by the GNS3 controller. is controlled by the GNS3 controller.
Symbol Symbol
------ ------
Symbol are the icon used for nodes.
A symbol is an icon used to represent a node on a scene.
Scene Scene
----- -----
The drawing area
A scene is the drawing area or canvas.
Filter Filter
------ ------
Packet filter this allow to add latency or packet drop.
Packet filter, for instance to add latency on a link or drop packets

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@ -2,17 +2,13 @@ Welcome to API documentation!
====================================== ======================================
.. WARNING:: .. WARNING::
This documentation are for developers for user documentation go This documentation is intended for developers. The user documentation is
to https://gns3.com/ available on https://gns3.com/
The API is not stable, feel free to post comments on our website
https://gns3.com/
This documentation cover the GNS3 API and ressources for GNS3 developers. This documentation describe the GNS3 API and provide information for GNS3 developers.
For a quick demo on how to use the API read: :doc:`curl`
If you want a quick demo on how to use the API read: :doc:`curl`
API API
---- ----
@ -26,8 +22,8 @@ API
position position
endpoints endpoints
GNS3 developements GNS3 development
------------------ ----------------
.. toctree:: .. toctree::
development development
file_format file_format

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Notifications Notifications
============= =============
You can receive notification from the controller allowing you to update your local data. Notifications can be received from the controller, they can be used to update your local data.
Notifications endpoints Notification endpoints
*********************** **********************
You can listen the HTTP stream /notifications or the websocket. Listen to the HTTP stream endpoint or to the Websocket endpoint.
* :doc:`api/v2/controller/project/projectsprojectidnotifications` * :doc:`api/v2/controller/project/projectsprojectidnotifications`
* :doc:`api/v2/controller/project/projectsprojectidnotificationsws` * :doc:`api/v2/controller/project/projectsprojectidnotificationsws`
We recommend using the websocket. It is recommended to use the Websocket endpoint.
Available notifications Available notifications
*********************** ***********************
@ -21,7 +21,7 @@ Available notifications
ping ping
---- ----
Keep the connection between client and controller. Keep-alive between client and controller. Also used to receive the current CPU and memory usage.
.. literalinclude:: api/notifications/ping.json .. literalinclude:: api/notifications/ping.json
@ -29,7 +29,7 @@ Keep the connection between client and controller.
compute.created compute.created
---------------- ----------------
Compute has been created. A compute has been created.
.. literalinclude:: api/notifications/compute.created.json .. literalinclude:: api/notifications/compute.created.json
@ -37,9 +37,7 @@ Compute has been created.
compute.updated compute.updated
---------------- ----------------
Compute has been updated. You will receive a lot of this A compute has been updated.
event because it's include change of CPU and memory usage
on the compute node.
.. literalinclude:: api/notifications/compute.updated.json .. literalinclude:: api/notifications/compute.updated.json
@ -47,7 +45,7 @@ on the compute node.
compute.deleted compute.deleted
--------------- ---------------
Compute has been deleted. A compute has been deleted.
.. literalinclude:: api/notifications/compute.deleted.json .. literalinclude:: api/notifications/compute.deleted.json
@ -55,7 +53,7 @@ Compute has been deleted.
node.created node.created
------------ ------------
Node has been created. A node has been created.
.. literalinclude:: api/notifications/node.created.json .. literalinclude:: api/notifications/node.created.json
@ -63,7 +61,7 @@ Node has been created.
node.updated node.updated
------------ ------------
Node has been updated. A node has been updated.
.. literalinclude:: api/notifications/node.updated.json .. literalinclude:: api/notifications/node.updated.json
@ -71,7 +69,7 @@ Node has been updated.
node.deleted node.deleted
------------ ------------
Node has been deleted. A node has been deleted.
.. literalinclude:: api/notifications/node.deleted.json .. literalinclude:: api/notifications/node.deleted.json
@ -79,8 +77,8 @@ Node has been deleted.
link.created link.created
------------ ------------
Link has been created. Note that a link when created A link has been created. Note that a link is not connected
is not yet connected to both part. to any node when it is created.
.. literalinclude:: api/notifications/link.created.json .. literalinclude:: api/notifications/link.created.json
@ -88,7 +86,7 @@ is not yet connected to both part.
link.updated link.updated
------------ ------------
Link has been updated. A link has been updated.
.. literalinclude:: api/notifications/link.updated.json .. literalinclude:: api/notifications/link.updated.json
@ -96,7 +94,7 @@ Link has been updated.
link.deleted link.deleted
------------ ------------
Link has been deleted. A link has been deleted.
.. literalinclude:: api/notifications/link.deleted.json .. literalinclude:: api/notifications/link.deleted.json
@ -104,7 +102,7 @@ Link has been deleted.
drawing.created drawing.created
--------------- ---------------
Drawing has been created. A drawing has been created.
.. literalinclude:: api/notifications/drawing.created.json .. literalinclude:: api/notifications/drawing.created.json
@ -112,8 +110,8 @@ Drawing has been created.
drawing.updated drawing.updated
--------------- ---------------
Drawing has been updated. To reduce data transfert if the A drawing has been updated. The svg field is only included if it
svg field has not change the field is not included. has changed in order to reduce data transfer.
.. literalinclude:: api/notifications/drawing.updated.json .. literalinclude:: api/notifications/drawing.updated.json
@ -121,7 +119,7 @@ svg field has not change the field is not included.
drawing.deleted drawing.deleted
--------------- ---------------
Drawing has been deleted. A drawing has been deleted.
.. literalinclude:: api/notifications/drawing.deleted.json .. literalinclude:: api/notifications/drawing.deleted.json
@ -129,7 +127,7 @@ Drawing has been deleted.
project.updated project.updated
--------------- ---------------
Project has been updated. A project has been updated.
.. literalinclude:: api/notifications/project.updated.json .. literalinclude:: api/notifications/project.updated.json
@ -137,7 +135,7 @@ Project has been updated.
project.closed project.closed
--------------- ---------------
Project has been closed. A project has been closed.
.. literalinclude:: api/notifications/project.closed.json .. literalinclude:: api/notifications/project.closed.json
@ -145,14 +143,14 @@ Project has been closed.
snapshot.restored snapshot.restored
-------------------------- --------------------------
Snapshot has been restored A snapshot has been restored
.. literalinclude:: api/notifications/project.snapshot_restored.json .. literalinclude:: api/notifications/project.snapshot_restored.json
log.error log.error
--------- ---------
Send an error to the user Sends an error
.. literalinclude:: api/notifications/log.error.json .. literalinclude:: api/notifications/log.error.json
@ -160,7 +158,7 @@ Send an error to the user
log.warning log.warning
------------ ------------
Send a warning to the user Sends a warning
.. literalinclude:: api/notifications/log.warning.json .. literalinclude:: api/notifications/log.warning.json
@ -168,7 +166,7 @@ Send a warning to the user
log.info log.info
--------- ---------
Send an information to the user Sends an information
.. literalinclude:: api/notifications/log.info.json .. literalinclude:: api/notifications/log.info.json
@ -176,8 +174,6 @@ Send an information to the user
settings.updated settings.updated
----------------- -----------------
GUI settings updated. Will be removed in a later release. GUI settings have been updated. Will be removed in a later release.
.. literalinclude:: api/notifications/settings.updated.json .. literalinclude:: api/notifications/settings.updated.json

View File

@ -1,7 +1,7 @@
Positions Positions
========= =========
In a the project object you have properties scene_height and scene_width this define the A project object contains the scene_height and scene_width properties. This defines the
size of the drawing area as px. size of the drawing area in px.
The position of the node are relative to this with 0,0 as center of the area. The position of the nodes are relative with 0,0 as center of the area.

View File

@ -99,7 +99,7 @@ class Docker(BaseManager):
:param method: HTTP method :param method: HTTP method
:param path: Endpoint in API :param path: Endpoint in API
:param data: Dictionnary with the body. Will be transformed to a JSON :param data: Dictionary with the body. Will be transformed to a JSON
:param params: Parameters added as a query arg :param params: Parameters added as a query arg
""" """